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Nascar racing 2002 season
Nascar racing 2002 season





nascar racing 2002 season

Much like the graphics, sound in Racing is bliss. Racing is truly an outstanding NASCAR simulator. This version of NASCAR even includes drafting, the art of using a lead car's air wake to avoid speed-killing drafts. The cars spinout, roll and hug the road in a way that mimics real life physics almost perfectly. The super-high level detail of the track and its immediate surroundings not only give you the look of true-life racing, it gives you the feel. In my opinion the races also can suffer from a bit of anti-climax, but then again I'm not the biggest fan of real-life NASCAR racing either.ĭespite these anomalies, the look, sound and feel of the game make for quite a surreal experience. Sometimes the sims seem to avoid smashing it up with an almost supernatural ability while other times non-sensical low-speed crunches take out whole sections of the track. Instead they rely on a sort of pack mentality that makes for unusually long stretches of bumper-to-bumper racing. The virtual drivers in this latest game still seem to have problems thinking on their own. It also allows you to do a quick restart without having to go through all of the pre-race rigmarole, which saves both time and patience when you commit an on-track mishap that costs you standing. The game features several options for racing, including testing sessions, single races and the championship season. Overall NASCAR Racing 2002 Season is a tremendously detailed and well implemented racing simulator, living up to the standard set by Papyrus years ago when it virtually invented the NASCAR sim. Now for the important stuff, the actual racing. Not only does Waltrip provide gamers with general track info, he provides the skinny on how to best handle the track and in what areas a racer might have problems. The only downside is that the lessons are narrated but not interactive.Īnother addition is the inclusion of track tours narrated by Darrell Waltrip. The school teaches everything from the basic rules to car tuning. As if that wasn't enough there are two hours of NASCAR driving school lessons, broken up into 10 sections. The game includes anti-lock brakes, automatic shifting and clutch, steering assistance, traction control and even a colored racing line which overlays on the track to show you how best to take turns and where to brake. Racing also includes a number of.well I guess you could call them "cheats," that allow virtual racing newbies a chance at keeping up with hardcore computer racing fanatics.







Nascar racing 2002 season